

The monsters are the bigger evil of the two, thanks to their heightened senses.

Both from the soldiers who won’t hesitate to gun you down, and the wormhole monsters that can appear in the world. However, it’s also a part where the game drags, forcing you to hear the entire story beat before getting to the next scrap of lore.įighting, at least in the early game, is risky as hell. That might sound silly, but the reason beyond it makes enough sense from a sci-fi perspective to not break immersion, and is vital to the game’s final heist that tells you more about the conspiracy. Since it can be easy to lose sight of things, the scanner is a must when you’re not in combat.Ĭollecting clues found in the Zone allows you to set up investigations via a VR headset that enables you to see the past. It doesn’t just allow you to find scrap and the radioactivity of the current area, but also quest items. Thankfully, you have a scanner to help find what you need. In my playthrough, I only dealt with him twice outside of story quests. He’s supposed to randomly appear as you quest, but it’s very uncommon. He wants you dead and will stop at nothing to gun you down. From soldiers setting up camps to monsters climbing out of wormholes, to even the radiation of the zone.Ĭhernobylite’s recurring antagonist is the Black Stalker: a mask-clad man with the same wormhole tech as you.

The tricky part is that everything’s against you. Markers give you a clear indication of where to go, so it’s easy to find your way. Levels are split between more straightforward treks to steal supplies from the NAR to the more in-depth main quest missions. Once you’re properly in a part of the zone, it’s time to scavenge and learn. Otherwise, the party member will just find some supplies. However, there are certain story-based missions that will only be completed by Igor, so it’s important to do those yourself. Each party member has different pros and cons, making them better for different types of missions. The first port of call is to set the party you’ve accumulated into different parts of the zone. With all the mechanics at play and its sci-fi story, Chernobylite can be an overwhelming experience, but if you give it time the gameplay loop is easy to get sucked into. It’s a story with some fun twists and turns, but it’s not earth-shattering by any means. It’s still an engaging world inside the zone, and I don’t regret my time in the excursion zone. After you see one wormhole-based jump scare, you’ve seen them all. Even as you’re facing monsters caused by wormholes and learning about this conspiracy connected to Chernobyl, it’s easy to get desensitized. This is especially true with your ever-growing party, as all of them butt heads about the proper way to enact this heist and fight against the NAR.īut the biggest issue at hand with Chernobylite’s story is a simple one: it’s not that scary. Even if Igor’s determination to find Tatayana doesn’t engage you, the little stories that litter the world are delightful. One of my favorites is a Gopnik-like merchant who sells you lootboxes for food rations, all while he blares hardbass. You have to be pretty crazy to scavenge in Chernobyl, and you get to meet people that range from desperate to absolutely bizarre. While the overarching conspiracy doesn’t grab you from the start, the story grows on you as it picks up pace, which is in part thanks to Chernobylite’s charming characters. But Igor’s not the only one who can use this emergent tech, and Tatayana’s voice is in his head…

Through the clues you find and the facts you learn about Chernobylite, you’re able to uncover the conspiracy of what the NAR is doing in Chernobyl and why they’re holding your wife hostage. This tech allows Igor to travel across the Chernobyl Exclusion Zone, scavenging for food and parts, but this tech has also brought monsters into the zone, making it even more dangerous than before. it’s up to us to find a crew who can pull a proper heist to get her back.Īlongside that is the titular Chernobylite: green crystals that are able to produce wormhole technology. For whatever reason, she has been held captive by the NAR, a mercenary company tangled in a mind-bending conspiracy. You play as Igor, a scientist trying to save his wife, Tatayana, from the power plant in Chernobyl he used to work at.
